SYNAMEDIA AT IBC


Synamedia Brings Just-in-Time Efficiency to Cloud Utilization


Synamedia’s EVP & GM for video networks Julien Signes explains how the company has maximized cost-effective scaling of its cloud-based solutions in public, private or hybrid implementations through a new approach to instantly spinning up hardware resources as needed with seamlessly sustained quality of performance.


IMAGINE COMMUNICATIONS AT IBC


Imagine’s Steve Reynolds Explores How the Shift to IP Can Eliminate Playout Silos


The president of Imagine Communications assesses the cost-saving transformation in premium service operations, especially in the case of live sports and other content, that’s now underway in the wake of adaptation to IP-optimized media processing and distribution.


INTERTRUST AT IBC


How to Assign Rights Protection to Any Video Entering a Service Flow


Intertrust VP of product marketing Ali Hodjat describes MarketMaker, a groundbreaking addition to the company’s portfolio of content protection solutions that brings Web3-standard blockchain mechanisms to bear in driving user engagement with video services.


VERIZON AT IBC


Verizon Drives 5G To Greater Role in On-Site Sports UX


Josh Arensberg, CTO for media & entertainment at Verizon Business, discusses the company’s progress toward enabling new levels of in-venue experience at sports events along with advances in live production that drastically reduce the costs of on-site personnel and equipment.


AKAMAI AT IBC


IETF Pursues Path to Multidirectional Real-Time Video


Will Law, chief architect for Akamai’s Edge Technology Group, describes the emerging Media over QUIC set of standards as a way forward in the pursuit of a fully interactive, ultra-low latency streaming protocol stack that could achieve mass reach with minimal disruptions to existing one-way streaming infrastructure.


RED5 AT IBC


Red5 Overcomes Barriers To Dispersed Collaboration In Live Sports Production


Red5 CEO Chris Allen demonstrates how producers of live sports and other events can now accommodate dispersed production at any distance while enabling collaborators to execute editing tasks on conventional computers working with any number of simultaneously viewable video feeds without the aid of extraneous equipment.